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- on mouseDown
- global gCurrentSlide, gNumberofSlides
- set the castNum of sprite 14 to cast "b017"
- if gCurrentSlide > 1 then
- if pressChronologyButton(14) then
- sound stop 2
- set gCurrentSlide to gCurrentSlide - 1
- if gCurrentSlide = 1 then
- set the castNum of sprite 12 to cast "1/7"
- set the castNum of sprite 13 to cast "b015"
- set the castNum of sprite 14 to cast "blankPrevious"
- set the castNum of sprite 16 to cast "t1"
- updateStage()
- set the castNum of sprite 17 to cast "p1"
- puppetTransition(12, 8, 12, 1)
- updateStage()
- else
- set the castNum of sprite 12 to cast (gCurrentSlide & "/7")
- set the castNum of sprite 13 to cast "b015"
- set the castNum of sprite 14 to cast "b017"
- set the castNum of sprite 16 to cast ("t" & gCurrentSlide)
- updateStage()
- set the castNum of sprite 17 to cast ("p" & gCurrentSlide)
- puppetTransition(12, 8, 12, 1)
- updateStage()
- end if
- narrate()
- end if
- else
- set the castNum of sprite 14 to cast "blankPrevious"
- end if
- end
-